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Tytan

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  [[File:hull_titan_m3.png|150px|thumb|Titan М3]]
 
  [[File:hull_titan_m3.png|150px|thumb|Titan М3]]
  
An absolutely gorgeous hull with a huge amount of health! If you have a Titan, you can easily hold strategically vital heights and control drop zones where you can usually find various supplies such as crystals, first aid kits and other useful things. It's a real gift to those who prefer camping to dynamic combat: snipers using higher-modification Titans usually get one of the highest scores in battles.
+
An absolutely gorgeous hull with a huge amount of health! If you have a Titan, you can easily hold strategically vital heights and control drop zones where you can usually find various supplies such as nitros, first aid kits and other useful things. It's a real gift to those who prefer camping to dynamic combat: snipers using higher-modification Titans usually get one of the highest scores in battles.
  
 
===Description in Garage===
 
===Description in Garage===

Wersja z 20:42, 15 cze 2015

Titan М0
Titan М1
Titan М2
Titan М3

An absolutely gorgeous hull with a huge amount of health! If you have a Titan, you can easily hold strategically vital heights and control drop zones where you can usually find various supplies such as nitros, first aid kits and other useful things. It's a real gift to those who prefer camping to dynamic combat: snipers using higher-modification Titans usually get one of the highest scores in battles.

Description in Garage

The name says it all: heavy armor, low top speed, tons of weight and power. A durable hull, ideal for those who want to last longer in skirmishes. Pairs beautifully with long-range guns.

Table of characteristics


Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
Top speed (m/sec) — maximum speed the tank can get to on a straight.
Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
Turning speed (deg/sec) — the maximum speed at which the tank can turn.
Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.

М0
М1
М2
М3
М3+
Available from
border=0Recruit
border=0Master Sergeant
border=0Colonel
border=0Fieldmarshal
Micro-upgrades
Price of modification
100
+6 000
+92 900
+241 500
+807 799
Full price
100
6 100
99 000
340 500
1 148 299
Protection (hp)
135,0000
187,5000
292,5000
337,5000
390,0000
Weight
3 000,0000
3 411,7647
4 235,2941
4 588,2353
5 000,0000
Top speed (m/sec)
4,0000
4,4118
5,2353
5,5882
6,0000
Acceleration (m/sec²)
10,0000
11,2353
13,7059
14,7647
16,0000
Reverse acceleration (m/sec²)
9,0000
10,6471
13,9412
15,3529
17,0000
Lateral acceleration (m/sec²)
10,0000
12,0588
16,1765
17,9412
20,0000
Turning speed (deg/sec)
42,0000
51,8824
71,6471
80,1176
90,0000
Turning acceleration (deg/sec²)
60,0000
70,2941
90,8824
99,7059
110,0000
Anti-inertial turning acceleration (deg/sec²)
160,0000
176,4706
209,4118
223,5294
240,0000